package com.magold.level;

import org.andengine.entity.scene.Scene;
import org.andengine.extension.physics.box2d.PhysicsWorld;
import org.andengine.opengl.vbo.VertexBufferObjectManager;


/**
 * callback to build something after all entities has been loaded.
 * 
 * @author Eternity
 *
 */
public interface EntityBuilder {
	
	public void build(Scene pScene, PhysicsWorld pWorld, VertexBufferObjectManager pManager);
	
}
